I am glad to share this Shooting Range i made for the Game Citizen Conflict developed by QORPO, modeled using Modular workflow, modeled the parts and unwrapped in Maya, textured using custom trim sheet and custom textures created in substance painter.
For the weapons i just textured them, i assembled the scene in Unreal Engine, also i created the lighting for rendering.
I hope you like it :)
https://citizenconflict.com/home