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Tony Hawk's™ Pro Skater™ 3+4

I had the opportunity to work as a 3D Environment Artist on Tony Hawk’s™ Pro Skater™ 3 + 4 at Art Bully Productions, contributing to multiple parks in the game. The project was developed in collaboration with Iron Galaxy, and being part of such an iconic franchise was both exciting and highly rewarding.
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Throughout the project, I worked extensively in Unreal Engine, focusing on modular environment construction, level assembly, optimization, and environment polish. This experience strengthened my ability to balance visual quality, performance, and gameplay requirements, while iterating efficiently based on feedback and production needs.
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My Contributions to Shipyard Park:
• Performed general environment set dressing, including dynamic objects and additional props.
• Applied vertex painting to ground surfaces to improve material blending and visual variation.
• Broke up shipping container meshes and applied vertex painting to enhance surface detail.
• Performance optimization pass, including LOD audits and resolving visual issues caused by automatic LOD generation through custom LOD creation and mesh breakup.
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My Contributions to College Park:
• Created modular assets for college building walls, windows and columns, including modeling, texturing, vertex painting, and set dressing.
• Built the coffee shop (exterior and interior), modeling, texturing, vertex painting, and set dressing.
• Assembled the coffee shop trash ramp and the trash container in engine using existing assets, modeled and textured ramp wood planks, applied vertex painting and set dressing.
• Modeled and textured parade Book and Football, with vertex painting.
• Developed the floral sheeting / petal paper trim sheet and seamless texture used for parade elements.
• Performance optimization pass, including LOD audits and resolving visual issues caused by automatic LOD generation through custom LOD creation and mesh breakup.
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My Contributions to Airport Park:
• Modeled and textured ceiling elements for the check-in area.
• Planned the airport exterior layout and environment set dressing.
• Performance optimization pass, including LOD audits and resolving visual issues caused by automatic LOD generation through custom LOD creation and mesh breakup.
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My Contributions to Los Angeles Park:
• Created Car Wash ramps, including modeling, texturing, mesh decals, and vertex painting.
• Textured overpass columns, adding surface wear, leaks, mesh decals, and vertex painting.
• Applied vertex painting to the overpass for material blending and variation.
• Created modular environment assets with modeling, texturing, mesh decals, vertex painting, and set dressing for:
- Street grounds and roads
- Sidewalks and curbs
- Bunker Plaza grounds, ramps, stairs, and building
• Contributed to the Apartment Building, including vertex painting and set dressing of building details, sidewalks, and stairs.
• Performance optimization pass, including LOD audits and resolving visual issues caused by automatic LOD generation through custom LOD creation and mesh breakup
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My Contributions to Kona Park:
• Created environment assets for the J-Run and Pinky Bowl, including modeling, texturing, mesh decals, and vertex painting.
• Produced and tested draft drawings, shapes, and mesh decals to support the concept team in developing graffiti artwork, ensuring alignment with real-world references.
• Performance optimization pass, including LOD audits and resolving visual issues caused by automatic LOD generation through custom LOD creation and mesh breakup.
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My Contributions to Movie Studio Park:
• Modular 3D asset creation, texturing, and in-engine material setup for:
- Camera tracks
- Cables
- Ceiling lights
- AC ducting
• Ceiling set dressing with focus on visual density.
• Performance optimization pass, including LOD audits and resolving visual issues caused by automatic LOD generation through custom LOD creation and mesh breakup.
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My Contributions to Cruise Ship Park:
• Designed, modeled, and textured the ship logo, including in-engine material setup.
• Textured and placed warning and caution signage as part of environment set dressing.
• Created the ship octopus arm mesh decal, including UV unwrapping.
• Contributed additional set dressing for wall details and environment props to enhance visual richness.
• Performance optimization pass, including LOD audits and resolving visual issues caused by automatic LOD generation through custom LOD creation and mesh breakup.

https://www.artstation.com/artbullyproductions